Trying to get the edge flow to match this but cannot figure out how to do it. I tried using the Shift tool and shift verts around but no luck, it doesnt keep the squares even.
Dude, you're using too much geometry, and most of those edges don't flow regularly. Here, check the basics: 1) https://vimeo.com/2650080 2) https://vimeo.com/2158706
The back doesn't have that same pectoral edge flow. Unless you mean delete the (model's) LEFT half and dupe the right? The right half is an instance so it has identical problem atm.
Hey guys, how would you prepare the edge flow of this shape for subdivision while retaining maximum accuracy all around? The only tricky bit is the rectangle cut, otherwise it's pretty simple.
Here you go Colddeez. I didn't use booleans, just the Slice tool in modo (Shift+C) and then welded some verts and added edge-loops. Started with a 24 sided cylinder. There could be some better edge-flow, but this works for the most part and any pinching is kept to a minimum.
thanks Shinigami, the spiral technique helped quite a bit. The edge flow does give some smoothing errors using that method but for my object this isn't an issue since I will be covering it up in zbrush.
@Hoodelali It looks like there's a specific order of operations. Start by beveling the opposing vertical and horizontal edges. This should create the desired edge flow. Select the new edge loop and bevel. The difference in bevel width on the second operation looks uniform so it may be a percentage or distance based bevel.…
I've been working on learning and understanding hard surface modeling. To learn I decided to model the 2nd Gen Light Cycle from Tron: Legacy. I managed to make the front "wheel" (Well enough for now) and I have a base mesh for the body but I've been trying to cut out the windows in the style of this movie reference image:…
Need some more loops on the lonely loop on the inside. I bet if you carried the loops on the topside around the front and to the underside it would create some nice edge flow and help smooth out the inside.
You could try taking the cap of a cylinder with x # of edges that you want, usually 6 is good. inset the cap, and then bridge edges. I think thats what its called in max anyways. Inset on a curved surface. I do the same thing for complex surfaces, just requires more adjustment of verts and edges to make it fit. Its not…