I have tried replicating what you did in the video but it works fine for me. Maybe try resetting the pivot point(press D and then right click drag menu) and then aligning the pivot to object. I'm sharing my attempt of replicating your issue, if nothing works maybe try deleting your maya pref folder in documents (make a…
so last attempt, did this before work, so 10 min of work (probably 2 min of clean up, mostly target welding vertex). Not even close to correct scale but it was nice for a change of working with my current scene.
Hi! I'm still working on improving my skills with SD mesh. The question at hand: Is this geometry at its best, or is there room for enhancement? Main form: Added object: After SD:
I was hoping to avoid floating geo, I'm considering taking this into zBrush. I got it working by going to a highly detailed cylinder and then cutting in the required shape, but doing such made working on the other parts of the cylinder awkward - I basically did all the other shape-work at low rez, working off an 18 sided…
watch the paul hormis cloth dvd neox, he does exactly that. It works great because you are working with the driver object and not the actual chainmail.