@Ridergraal Try selecting the edge loops around the shape's perimeter and use a bevel operation to add the support loops. Bevel operations will produce support loops with a consistent edge width and it's less work than manually adding geometry. Check that the object's scale is 1:1:1. Unequal object scale values can impact…
@BladeSharpe looks like you're almost there. Exspanding upon zachagreg's well thought out examples that really is a key aspect to think about or in other words pre-planning prior to modeling anything, will mostly mitigate potential problems from occurring, any how a few additional points to keep in mind: 1. Where possible…
Great video Pedro! And awesome work on that console. I laughed when the mouse danced around some of the boxes, "this is important shit, pay attention!" A few points to expand on the technique: * Sweep gives you more options then loft. It's modifier based so it stacks well with other modifiers. Loft is a Compound shape and…