Damn @ExcessiveZero thats a complex part, Ive gathered more refs and may give it a try if I have the time. Cheers! (Thats a beautiful rifle to model, been on my list for a while) and here u can watch some 3d models done in CAD programs in your browser and u can download them if tyou subscribe as refernce or u know.. use…
@perna Thank you man. @mhaha2 Thank you very much, although that's not what I meant, but at least I learned I can use hinge from edge with an edge from another element. I think perna got what I meant. I wanted to do this thing in edge extruding process. I can't edge extrude then chamfer to get something like the topology…
Do you have some examples of games where they have left the support loops on the in-game mesh? You seem to think this is really widespread but I've never seen it on any project I'm working on or on any professional example of an in game model. What I meant by "using older hardware" is creating games for systems with less…
The workplane is a portable coordinate system. Say you want to place new geo on the side of your mech. Select one of the polygons on that side, hit the hotkey to move the workplane there, and now Modo behaves as though the workplane is the default grid. All new geo automatically orients to it. It's like the temp grids in…
Oh, well one thing to keep in mind is that by default modo's sub-division is set to level to, whereas max's is set to level1. I think if you just bump up your turbosmooth setting to 2 iterations you'll see the same results as in modo. I generally model all of my sub-d stuff to look correct at level 2, but sometimes i'll…
Yes, this is a very strong approach to keep a coherent way of thinking when modelling. I could perhaps give a insight in my day job on how important this is: In structural analysis, when you are optimizing a body, this way of modelling is called parametric study. When you create geometries for, say a car dashboard, you…
It kind of depends on what the high poly will be used for. Creating normal maps, or just to do some high poly work? If its just high poly, you can do whatever looks good, allows you to work efficiently (not optimizing every last tri) and as long as it doesn't chug your system you're fine =) I don't see anything wrong with…
For your specific question about the light blue cone, notice that its a combination of 2 rotations. Assuming a typical right handed coord system with z up, you'll want rotation of 60 degrees from the yellow cone about y, which puts it into the same plane and space as one of the upper darker blue cones, then you need to…
Quickish tutorial on how to make some chainmail/chainlink to wrap around pipes and other objects. First step - Right click snaps toggle button and make these settings in the snaps and user grids tabs, when finished activate snaps... Second step - Go to the front viewport, then on the create panel, select helpers and…
@PleaseHelpMe A few posts up there's a couple of discussions about adding shapes to curves. You'll want to read through those for a more detailed answer to why this is happening and how to resolve it but the basic idea is to maintain a relatively consistent spacing on the geometry that makes up the curved surface and use…