Hi, I need help , how to create best subd topology on cube corner with nice beveled edges, as you can see on the image below. I try something, but I am not happy with result. I need some advice, step by step guide how to do right way. Thank you.
Thank you guys for all solutions that you posted here. Can you send me step by step guide, that will help me a lot, because as I see all of you work in 3ds Max and I am Maya user. Thank you for your time to spend to find right solution for this problem.
Hey Guys! I would like some help on adding supporting edges on this shape (the 'steps') : This is my first attempt, of course other than being messy it affects the shape above which is not good: I am stuck trying to break the topology of the steps in order not to go over the entire mesh. Thank you for your help.