If you're using Maya create a platonic solid of icosahedron. Smooth it 3x using linear which will keep the triangles. Create a smaller sphere and then shrink wrap the smoothed icosahedron to regain a spherical shape as it will have some verts protruding after a linear smooth. Then extrude hexagonal shapes several times to…
SG means smoothing groups. It refers to the "Parameters > Surface Parameters > Separate Smoothing Groups" options on the Meshsmooth modifier. Create a box. Select two side by side faces. Clear the existing SG and set them to the same number (IE: 30). Apply meshsmooth with Separate Smoothing Groups checked. Observe result.…
Hi, modeling a bottle cap. I've been wrestling with this for awhile. The turbo smooth is giving me unwanted smoothing results. Is it because I'm asking it to smooth a 'star'? Where there are 5 edges converging to one point? I can see the skewed quad. I'm trying to think of a different way of approaching this. My reference…
Can someone give me a walkthrough of the double-smooth technique where you have two turbosmooth modifiers and one references smoothing groups? I would love to see some technical workflow. Such as, do you add some edges to support, do you have to setup the smoothing groups on the basemesh before, etc.
Hi, I'm having a problem with the smoothing on this, I'm using the double smooth technique without so many edge constraints to limit the amount of verts to edit, should be nice and smooth on the corner but can't figure out whether it's the edge flow or not enough geo? If its geo, how should I redo it? Thanks for your time.
@SV_ TTs was originally written for 3ds Max, so the smooth by islands script basically replicates afaik behavior ironically enough, of Max internal Smoothing Groups assignment operation. https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-1244162D-A063-486C-BD9B-168466F6488B…