The way I did it in Maya was to bevel all the hard edges except for the corners in question. I then smoothed all normals, selected the corner edges and gave them hard normals. Then I applied mesh smooth and checked "preserve hard edges" so basically it smoothed everything except for the corners. Deleted history and applied…
@@wirrexx oh my god. It's amazing how simple it was. I think my decision to try to solve the problem with a 24-sided cylinder was foolish. It seems like the story will end if you create a low polygon with a 24-sided cylinder of the same size and a high polygon with a 48-sided cylinder. But I have one more question. Did you…
Are you sure you don't have two rows of verts at the hard edge? I've done it in Max before where it lags for a second and I get an edge right on top of a previous one, and its impossible to detect until you go to smooth and you wind up with a hard edge like that. Selecting all the verts and welding with a tiny threshold…
Hello, I want to create this without any hard line. Can someone help me with this. It should be one object. I have tried multiple ways but not working.
@FrankPolygon Holy crap you're awesome! Really appreciate you taking the time to do these writeups. Been getting more into hard surface modelling and the previous writeups you've done in the thread have been really helpful!
Greetings everyone! This is my first ever post on these forums and I thought this great thread would be a good start : ) I've been doing hard surface in Maya for quite some time but I do struggle with certain shapes. I'm basically having a problem getting a hard edge on the front and keeping a smooth curve on the sides.…
Another workflow question for the answer man. To define hard edges I toss another Edit Poly modifier on top of the stack. That way it doesn't effect the base shape(s) and I can go back if I need to. The problem with doing this is that it often fudges up the hard edges if I go back down and add/remove geometry (push pull is…