What does his edges being too sharp have to do with floaters? Completely different subjects/issues. There is no "wrong" here. If you're of the subjective opinion that his edges are too sharp here(could be, or not, we don't know the scale of the object), that is fine, but it really doesn't have anything to do with floaters…
Hey guys, could anyone give me some pointers on how to make the ridge on this surface? I cant get this right for the life of me. I should probably just model floaters and attach it after the fact, but I also suspect that this might be real simple and I'm just being an idiot.
I was thinking of going that way but I wanted to treat this as a film hero piece. As if the camera would get really close to it. Also, I don't know how well floaters would work on the bevel that's above the magazine clip since it's at the corner and would greatly affect the silhouette when even slightly turned.
@@wirrexx oh my god. It's amazing how simple it was. I think my decision to try to solve the problem with a 24-sided cylinder was foolish. It seems like the story will end if you create a low polygon with a 24-sided cylinder of the same size and a high polygon with a 48-sided cylinder. But I have one more question. Did you…
He's talking about the circular button to the right of the capsules. Honestly when you have a pattern like that I find it easier to paint it into the normal map rather than modeling it - you don't really get anything by modeling it and you can adjust the pattern to make sure it matches your texture resolution if you're…
Hi guys I need your help once again with an M4 Carbine I'm modelling. I'm currently trying to figure out a way to cut holes in this surface. Because there are intersecting ridges running though the area where i need to cut a cricle, its proving tricky to figure out a way to do this. Have you guys any ideas? Thanks! EDIT:…
Just do the bumps as floaters, like slightly squashed halved cylinders as in the example above to the right, but extrude the open edgeloop (where they touch the body) outwards so it lies flat against the surface of the gun. Less messy than modeling them into the body, and more flexible, but still smoothing as if they're…
How would you guys advise modeling some weld seams (3dsmax 2012)? I've been browsing around and notice people suggest things like the noise modifer and such, but can't seem to find images of the process All I need to make are a few simple (but proper) floaters that replicate the weld seams. Is there a cool and…
The floating part needs to be above the surface if the area that you want it to bake onto. To the baker, it doesnt matter how far it is away from the mesh as long as the projection cage covers it 100% before you bake. Most people put it as close as they can because it looks cleaner and is less distracting to work with. For…
All you should need are some support looks here(red), you could also consider collapsing the green lines here, but not sure if thats needed. Cut in some extra geo(blue) and tweak a bit/pull it out from the surface a little if you need to, to keep the smooth curve. ZacD: I don't think you can say its "wrong", its important…