The belt will be pretty big and sit in the middle. It's a belt that has all the stuff attached to it, but it sits on the bare skin. It's quite big and I though it'd be cool to have real holes at least where you can see the skin through them. I'm planning for a next gen character, so I assumed it's worth it for extra detail.
Beforehand, this is not so much about how to model a weird shape, but about how to approach modelling a piece I'm not 100% sure about, so apologies if this is not the right place to ask. Hey guys, so I've not much experience with 3D overall, but I was asked to tackle the modelling part of a group project since I was the…
I've got a quick question, glancing over the responses in the thread I see people saying that pentagons, and 8 sided faces are useful for this model, I'm more of a character modeller so I'm not really educated in advanced object modelling, but I thought pretty much any type of ngon was bad, maybe someone can shed some…
I know its a bit to ask but maybe a quick vid of how you did that? I was doing a character a while ago similar where I was using the plugin "slide knit" (which I think is the script your talking about) but my ENTIRE character had chainmail on so I had to do a full body, I had issues were parts meet like on seems etc and…
I'm curious how would you guys pull off modeling a cartoony character that looks like this? I've done some more realistic character modeling in the past but nothing heavily stylized like this. Capturing the expressions of the mouth and eyes is honestly stumping me. This is what I've done so far: I've been having a lot of…
This is also a perfect example of what kind of accuracy is necessary, and what is good enough. Trying to be perfectly accurate is going to be a time sink. @perna I didn't mean to troll, I'm just saying on that step 6 image, the refence image has a much flatter seat and back part, it isn't really rounded like that. But in…
Just save the text (from the webpage) as whatever.obj. Like in your browser it'll be text, I just go Save Page As > change to all files rather than text, rename it from whatever.txt to whatever.obj. Model files like obj as far as I know are just characters (ascii or binary) but obviously with specific formatting for use.…
hello! I'm having trouble trying to figure out a way to model the hair on my character. It's in a rather cartoony style, so I'm opting to go for a solid hair style instead of strips. However, i don't know how i am going to do edge loops for it and enable myself to add perhaps more "tendrils" of hair asymmetrically. Here's…
Just model them seperatley and place them where they need to go. That is also where the hand of the character would go in a first person view, so slight imperfections where the ribs and the body meet will either not show up due to resolution in your maps, or would be obscured 99% of the time. Just keep em separate. The…
So I've been at this for a few hours now and can't for the life of me figure out how I should do it. I'm trying to model this guys hair, preferably in a box modelling fashion to give it a kind of thick look to suit the cartoony style but I'm struggling to come up with a good solution: Here's what I have so far for context…