Hello. I am wondering what operations might be used to make this spiral shape: I have gotten this far using just spin and bevel in Blender. But im not sure what operations I should be using for the rest. Some edge slides and manual cuts? If there is an easier way to do this I would love to know.
Hey guys! I wonder if there's better way to make shapes like this: I think i never saw this kind of tricky shape merge explained. Especially when there's a subtraction on the curved shape at the same time. Also there may be a big chamfer at the boolean's intersection. To me it's a nightmare and always done by hand at the…
Ha.. i meant my thread suggestion in "the other forum" more to learn from some subdiv tips here.. :wink: ..or you follow my other tip about boolean out (?) the "cockpit" with some simple geo.. here is the result of that suggestion.. ..also since you already "booleaned" some hexagon holes into the "wheels"..
Thanks, I think the second video might be best for what Im trying to achieve, would appreciate if someone showed them making the wrap, I have a few more refs if needed
Hello, I am a student studying modeling. While modeling, I am wondering what to do with the topology of this part. How should I organize the surface to make it quadpoly so that it does not become bumpy?
hello everyone. My name is Barnard. I came across this thread on someone's advice. The reason I came across this thread is to find an answer to a minor problem that has been racking my brain for two days. This is a problem I encountered while modeling a Star Wars blaster. I was creating a high polygon to extract a normal…
@@wirrexx oh my god. It's amazing how simple it was. I think my decision to try to solve the problem with a 24-sided cylinder was foolish. It seems like the story will end if you create a low polygon with a 24-sided cylinder of the same size and a high polygon with a 48-sided cylinder. But I have one more question. Did you…