I am serious but you know i wanted to avoid this 3 edges goin for all the lower surface, coz this all is bend in letter C, when i got 3 edges goin threw all the surface it gives me an hard edge everywhere. ok never mind just separated the outer element from the lower surface.
Same general idea. This time I isolate the cut chunk, use a background cylinder as reference and line the edges up so it's circular, then radial array it back into the full shape. One more with the bare minimum of geometry. This one doesn't smooth quite a well as there is only one spacing face between the cuts, but it…
Looking at your reference, the raised bit has an actual seam around where it meets the drum in the real world photo, which means it can be made as a separate element in the HP as well. Just model it, and add it to the drum - there's usually three in a dryer. Also, chamfer the inner edge if you want to emphasize that seam.…
@macaron10 Break the complex forms down into individual features then break those features down into radially tiling elements. Focus on generating accurate shapes first then use those shapes to guide the overall topology routing. After that just add the final support loops around the perimeter of the shapes and shape…
The idea for this thread (as explained in the first post) is that you post your best attempt first and foremost. Also, posting such a collage of screenshots like this (litterally showing 30 assets) isn't helpful in any way - you need to put in the work to isolate the specific element you want to get help with. The original…
Like Andy said, You add as many as it takes until the width between edges is the same is it would be with support loops (So that you don't need to add them and the pinching they would cause). Classic 'need more GEO' problem. Not everything in subd is elegant or easy to manipulate. If you want to keep things manageable,…
Hi guys newbie here trying to replicate a retinal scanner that I imported (left w/selected element): The purple object (right) is mine at it's current state. I tried edge modeling using local orientation but scaling the edges in doesn't work out well. Could someone point me in the right direction of what to do? Angled face…
Yeah that's a good way of approaching this. If you use your blockout/base meshes in maya for you to bring into zbrush to boolean/sculpt together, you can use those very same blockout meshes to generate your low poly from. based on your screenshot, you want to match the density of those three elements (sphere, cylinder,…
Fairly simple, just requires maintaining uniform edge spacing and sufficient geometry to provide a consistent smooth transitioning edge flow: Workflow - Sketch out the shape using vertex - edge slide mesh tools - Delete applicable faces that form the vent aperture / opening - To generate the longitudinal creased curvature…
That's the expected behavior of the inset tool. You are going to have to get in there and actually collapse the verts manually if you want to use this workflow. Not the best choice for that grip. Instead I would model out the planar shapes of the gun head on instead of their outline and try to stick with quads with and…