Hi guys! Hopefully this is the right thread for this. I sculpted this head and body separately, and I'm trying to figure out the best way to combine them. They are both already UV'd and textured, so I'd like to avoid something super destructive like dynamesh, but I'm not sure what the next best way to do it is. Here are a…
What does the mesh look like subdivided? If it smooths fine (or close) You can just import that model into Zbrush, Divide 3-5 times, Dynamesh. Have dense evenly distributed poly's ready for detailing. Even if the bottom isn't smoothing perfectly, you can sculpt out the errors, or turn them into dents, or hide them under…
@Sims_doc Most OEM versions I had inspected online, seem to be manufactured with that particular notch which most likely is for additional attachments eg: telescopic or grenade launcher iron sights: Now, assuming you're using a Proboolean / Boolean + Dynamesh workflow, I'll suggest more segments too define that shape, then…
Hi. I shamefully did this with dynamesh in the end, but I'll post it anyway in case someone wants to take a shot at it. The problem is punching a hole in this braided half-torus. The model was created from the red shape in pic 1 by extruding, twisting and bending. As you can see in pic 3, this makes all the originally…
I'm not familiar with 3d coat, but i guess you have a tool similar to zbrush dynamesh ? You can make one continous mesh from multiple separated meshes. The guy here is making a printable figurine, so you can watch the all serie, it's pretty neat. You can find more look at "sakaki kaoru"…
Hello, how can i model those armrests of office chair properly? (and quick) I just wanted to model a chair for game project, but stuck on those two, it's become my idée fixe which doesn't let me finish this without modeling armrests right (i hate it). I don't even know how to approach them, did multiple tries, but i didn't…
Hello guys, would love to hear your thoughts on how to model the handle of the scissor sword from the anime "Kill la Kill". I've had the rest of the sword modeled for ages but I just can't wrap my head around the curved part of the handle. I'd be happy to use dynamesh even, as long as I had a close enough lowpoly done in…
Damn @ExcessiveZero thats a complex part, Ive gathered more refs and may give it a try if I have the time. Cheers! (Thats a beautiful rifle to model, been on my list for a while) and here u can watch some 3d models done in CAD programs in your browser and u can download them if tyou subscribe as refernce or u know.. use…
Usually this is about models that will be baked onto low poly. But no one says it has to be gamedev. People might be making production models too. About workflows part: Every workflow has it's advantages, the sub-d *we are doing* is a non-destructive workflow which is different from traditional workflow which you hear…
Hi, im not sure if its modeling problem or normals problem. How would you fix the shading on this model? I just dont understand the workflow of fixing it. Is it the vertex connections that i make afte booleans? I made the high poly in zbrush using live boolean. You make base mesh and boolean objects in blender then import…