Hello. Please help solve the problem with a preview model. DDO mode. In the NDO model is displayed correctly. Sorry for my English. Have a nice day. [IMG][/img]
Hello guys, I have been stuck here for days and I can't figure it out. The topology doesn't look good no matter what I try. I have tried many things, but none of them worked.
mutantspoon's was max specific I think, funny thing is a buddy of mine was trying to do this exact style stuff in maya the other day, ill pass it on to him for sure. thanks.
Hey, everybody! I hope you can help. I've been trying to make a bolt seat for days. I can't get the mesh to fit. Made two variations, but there's still distortion. I don't think I see any obvious solution. --------------------------------------------------- V1 --------------------------------------------------- V2 Please…
or better these days, take the normal constraint and just move it along the normal, no need for a modifier for that anymore :) also you could try polyboosts flow connect which is integrated in 2010 in the graphitetools
Good day guys, what is the proper way to do this? I'm still a beginner and all I see in the tutorial is circle boolean and squares. but this, no tips on this. I want to learn the proper way.
I'm trying to model a Winchester Repeater 1873 . It's been two days and I'm still struggle to find a way to make these edges . Can someone give me and idea ? This is what I got until now .
thanks gibson and break- dont get to do alot of modeling lately at least not detailed, so I like this challenges, when i have few. Very fulfilling for me. Its like my poly workout for the day.
@Ausonian So simple. Thank you. Just starting out here, every day I feel like an idiot for not seeing the solution. @WaYWO I'll be sure to do that in the future. Thanks for the tip! What's the preferred format for meshes?