Just another quick image, vary your cylinder resolution and supporting edges = varied edge hardness. This is a basis SDS principal that will be applicable in a wide variety of situations. Again just matter of how you specifically decide to do it. Started from 48, 36, 24 and 16 sides, ignore mr. 36, he should have been 32.
How do I slice models like this video at 16:05 in 3ds max? https://www.youtube.com/watch?v=66IGMnPgEW0&feature=youtu.be He is not using the Slice Plane tool, or quick slice, at least I think he isn't. He is basically just slicing a whole object on an axis much like the Quick Slice tool.
Yeah, it was. I think what I was struggling with what understanding the shape, about how the surface curves and meets the indent, but then flows back into the same shape. Again, I apologise for my behaviour. I was stressed and overtired, I just slept for 16 hours and I feel a lot better. Thank you all for the help. @Racer,…
Hey all, Long ago someone here shared the cheat sheet to use for number of sides but I cant find it on older pages, so like in example above shape on left has 20, 16 and 12 sides for large medium and small details, changing the radius to align the segments and running boolean required minimum cleanup and subdivides ok.…
When i talked about isoline edition, i meant accessing directly the vertices on the subd, not on the low poly cage itself. There at 16 sec : [ame="http://www.youtube.com/watch?v=-KyOQhYk_Vw"]Tip14 Isoline Editing in CINEMA 4D - YouTube[/ame] This is not possible in Max, where you have to edit the low poly cage, making the…
@snakedogman yeah that works well, cheers man. :smile: Found one other way using the Shrinkwrap modifier in Blender and only using a 16 side cylinder. Following the workflow from this - https://www.youtube.com/watch?v=3rlMzsBWtPY Makes some weird shading around the join but once I put a material on it you couldn't see it…
Huh, what happened with the posts in here? mrjojo and Dr.Malpractice's posts suddenly got shoved in between mine. This one is easy because you can pretty much see the number of divisions you need. Make a 16 sided cylinder, delete half and insert the edges to make out that pattern. I did this in one piece and pretty fast,…
Excuse the "none" explanation. big cylinder is 32, small cylinder is 16 and smallest is 8. Build the main cylinder (the biggest one) and try to match the Second largest cylinder to fit into the topology, which you did pretty well in your attempt. but the smaller one (the gap at the bottom) is using more geo then the…
my example can be a bit of a overkill but here goes nothing. start out with a 16 sided cylinder. edit poly modifier on top and to get the main shape out. added in a couple of edges to square out the hole shape and created the indent to have supporting edges. added one turbo smooth above it and used smoothing groups.…
Just remove every second edge-loop until you're satisfied with the density. This is just a cylinder without any details that doesn't go all the way around so it could easily be done with a 5 sided circular base (I would rather go with 12, 16 or 24 though as they are easily dividable). Also if you remove every other…