The second one one the left is kinda easy too(at least in max) 1.Make geosphere icosaeder with 2 segments 2.Select all verts and save selection 3.Tesselate once 4.load vert selection and invert it 5.Turn every invisible Edge (6.Chamfer all edges a little bit if needed) And the first one on the right is kinda easy too: 1.…
You can do this a few ways. 1) Object Painter Scripts like Advance Painter or Soulburns Object Painter Script. (I personally like Niels script a lot better, more stable, more features, more accurate placement) 2) Attachment constraint. 3) Select an edge, click "create shape" this will give you a spline. You can then path…
1. Convert your patch to a editable poly. unwrap and relax it to remove as much distortion as you can. 2. Use the TexTools 'Swap UV's with XYZ Channel' button 3. position the Grip pattern over the flattened mesh. 4. Add a skinwrap modifier to the pattern and add the patch mesh to it. 5. delete the edit_poly modifier on the…
1. Well, that's not very nice of the mesh then, is it. Will try to do that. 2. Okaydokay. 3. Fairly close, I fear. Which is why I can't allow it to have such extreme flaws. I might have to accept that I need a different shape for it *sigh* I might give zBrush a spin for this. Thanks for all the help! :) Will keep an eye on…
ok first up, you dont need to model all the holes. Only do one and duplicate it all the way down because the model is repetative. 1: Make the diagonal cuts shown by the red lines 2: Chamfer the Blue vertice to make your cylinder 3: You should end up with something looking like the green line 4: Remove the red lines with…
@ himadri_sm Kind of a weird shape but the steps to make this is pretty simple and short. I'm using 3ds max but any app should have similar tools to do this.. 1. create two objects, one with a sharp corner and another with the desired curve.. you'll want to maintain the same proportions, edge distances and number of…
Easy way to get a perfect fit (Maya): 1 - Select the edge loop of your "port". 2 - Go to Modify > Convert > Polygon Edges to Curve 3 - Create your tube CV and snap to the middle of your "port" curve. 4 - Select the "port" curve THEN the tube CV. 5 - Go to Surfaces > Extrude. 6 - Dance. (Very Important) EXTRA: If you are…
Nothing to crazy here are the steps. 1) Build the large shape without the grooves. 2) Cut in a single cut of the size you want. Make sure that the face remains planner when you push the groove in. 3) Clean up the cut out geometry and add support loops for the sub-d 4) Duplicate over as many times as you need, combine,…
Here's how I did it: (in blender though, should be similar to max) 1) Added a path and gave it that shape. Then I rotated it 45 degrees. I also set the thickness and roundness to whatever I liked. 2) Elevated the middle part. 3) Added an array modifier to get a long wire. 4) Added another array modifier to add more wires.…
1. You won't get rid of the creases when going from curved metal plate to hard contour. You can shorten them if you want by adding a second cross loop and letting the curved surface keep it edges as far as possible. 2. You can still use the technique I provided to remove the pinches you get at the cut (upper part). 3. How…