hey fletch, yeah I had a couple reference pictures on the link to my other thread over at cgsociety, guess you didn't check it =P no matter... I went ahead and posted a couple of them. Also just so we're clear on this that exhaust manifold wraps 360 degrees around the booster, also there are two bends in the pipe at the…
For greater control than the FFD, you can also use skin-wrap. Create a circular plane that matches the flat version, with several circular edgeloops, then apply a skin wrap to the high with that as the target, and then pull the skinwrap target into the desired position. Skinwrap, Bend, and FFD are probably the most useful…
Hello good guys polycounters ;) My question is How u model dem shapes? :) Is there any quick method to do this kind of "wrapping". I would rather model this in Max and then sculpt it a bit than just sculpt it from base.
Ok, I got one. I've got to do some rope-style trim on a part. Whats the best way to go about this? This is kinda what I'm trying to do, only I'm wrapping my "rope" around a cylindrical object.
oh wow, super easy! i've been banging my head trying to do this with Max's skin wrap modifier - too many options -ha ha. Thanks!, i'll do this tonight and post a screen edit: so heres my screen, if anyone has some pointers about what i could do better i would greatly appreciate it. Looking at it now, i think I need to add…
Did a mistake, I used a simple 8 sided cylinder. With a Cube subdivided one time it works perfectly :) If you need a sphere which is 100% made out of quads you can shrink wrap a subdivided cube onto a sphere with a lot of segments to get it spherized :)
Seems like a good place to use floating geometry there waedo, I used a simple indented poly wrapped around a spline that matched the surface of the object I was creating. I'll send you the max file as you're using 2010. http://www.4shared.com/file/145109001/d4bf39b7/FloatingWrappedGeo.html
Okay this is really giving me some issues, as complex cylindrical constructions typically do. Any ideas on how to accurately recreate this revolver cylinder with its shapes and such? Been playing with lots of methods, but can't seem to find a desired result Any guidance would be awesome! :) I'm specifically talking about…
Ok I'm trying to do something similar. I have my objects modeled (sofar) I have essentially what is one link in a chain and I'm using Symmetry to make the chain larger. My problem is I want to now wrap those chains around the base of this cylinder. But I'm not sure how/what type of deform modifier I should be using.
I'm not entirely sure if this is the correct thread for this question. How should I go about modeling and rigging a scarf? I am trying to model it so that it can move around without too much deformation. And the entire length of the scarf will be used for animation, so I need to know how to set up set driven keys to have…