Have the whole blockout done with plane extrusion, just having a hard time getting the shape of the cockpit glass just right. Understood. I thought it may have been a bad a approach since Jets are cylindrical and your not supposed to move verts on cylinders, or make them yourself from planes.
@Brygelsmack: Maybe you can divide the part into two different parts. My idea woud be that the screw-thing will be screwed into the base. This would make the whole geo much easier (and mybe more believable as you can say the "screw-thing" is something to adjust something or simply holds the object together). :)
Revolvers have been cover half a dozen times in this thread, try looking through it. http://www.polycount.com/forum/showpost.php?p=1272762&postcount=1281 or http://www.polycount.com/forum/showpost.php?p=1708070&postcount=2553 or http://www.polycount.com/forum/showpost.php?p=1851769&postcount=2911 (this whole page is good)
It's also better because you save a whole(!) vertex. While it won't really matter in the long run if it's just a single vert, it'll still be seen as bad modeling and only takes a few seconds to change anyway. In modo if I just leave the cap as a n-gon, it'll triangulate properly anyway.
Hey everyone, im trying to model a phase 2 clone trooper helmet. Ive gotten the model basically done and now I am adding edge loops to the model so that I can subdivide it up properly. I keep running into the edges that are causing me issues because I need to have multiple edges going into them in order to create a fully…
I'm looking for advice for Maya modeling - how the heck does one approach modeling a spool of cable?? Sweepmesh is great and all, but the whole modeling a helix, extracting a curve and then sweepmeshing thing results in a very clean artificial looking spool. I want some of strands to overlap and whatnot, but I've been…
I forgot to explain that once you chamfer the edge, one set of edges/verts is still bugged, so you have to remove them. I used to do that so I wouldn't have to delete a whole area. This is exactly the quick solution I was looking for. Works easily without any bs. Thanks again.
http://i.imgur.com/2ZoIujB.png Hey guys, hoping that the quick screenshot is clear enough. I'm trying to model the hair as a whole piece. I've been thinking that curves should be the way to go, but I have had no success in figuring out how to plot the curves. Feedback and suggestions please! I've been trying this out for a…
Looks like you're doing the 'outer shell'? -Try an inner shell with straighten corners? -If you are unable to do the inner shell(mesh is too close and intersects with inside mesh), delete the extruded area, scale the whole thing from the center, then extrude that part again, then do the 'inner shell' with straighten…
Well yeah and no matter what Maya will still refuse to let you edit the base shape properly without making a mess of the final result . Even on a simple extrude it fails... If I understand correctly the reason behind this not being flexible in Maya is because the app only edits vertices tables really. There is no notion of…