why not just start from a cylinder and work inwards? next time i start with a torus knot to model a cube o_O also there is a circle loop function, space loops might also help with certain tasks
Hi guys, I have to model this thing, at the start I thought, ohh yeah it`s easy, but actually is not :'( I really don`t know how start with this part. Have you some suggest ? Thx guys
Hi, so I'm trying to model this particular sofa but I don't even know where to start. My attempt was so pitiful that I don't really want to post it. Basically I just tried to imitate shape by using basic plane but it didn't obviously work.
Did this a while ago. I started from cube and save these edges as selection set. After smoothing the selection set would give me this. Then I smoothed a 1x1 plane and shrink-wrapped onto the first object and start doing quad draw from there.