That's not the hardest part; having to work only on a quarter of the mesh (being it specular) you can tweak it; I made a copy of the segment to use as reference; when you move the vertices of the holes to match the desired shape, you can move them on the y axis too, to match the reference mesh surface and mantain the…
Thanks a lot y'all. Yes, the number of faces is ridiculous, and moving around the viewport is slow :\ edit: was able to do this with the many faces extrude technique and lattice to bend not perfect circles, but looks OK by the way, what are some things you guys did as beginners to improve? i can't seem to move beyond…
Hi all. I am modeling an MP7 and cannot figure out how to move on from this part on the magazine. It is the bottom part where another piece attaches on the lip. Unable to move on from here. I also tried doing a boolean and building off the new faces, but that looked very bad in terms of polygon flow. Any help is…