For the last 2 posts, block in the shapes with separate pieces of geo, then you can try to either model those shapes and intersections directly in the model, or you can try to line up edge loops and geo on the two separate parts and merge them together.
Ups.. black magic of the internet.. now the two images appeared in the first post of this and the one i tried again (where was no "reaction".. also..) Anyway: in blender any edge can be "greased".. meaning the influence of the subdivision is lowered.. so a fully greased model would be visually not subdivided at all.. For…
Help plase. :/ Hello guys, I´m studing the trim and tile technique in environment art for games, so I´m modeling a kind of old pilar temple, the thing is that when we are modelling a unique object the bottom part of the model is use to merge with the attached objects, but when we are modeling tile stuff HOW does the bottom…
Hey everyone, im trying to model a phase 2 clone trooper helmet. Ive gotten the model basically done and now I am adding edge loops to the model so that I can subdivide it up properly. I keep running into the edges that are causing me issues because I need to have multiple edges going into them in order to create a fully…
Guys, I'm modeling some medical equipment and I cannot for the life of me figure out how to model in the screw ports on this curved surface as shown below. Any ideas would be amazing!!
how do I model these 4 'capsule' shapes? My problem is that the capsule shapes need rounded corners so I think I need to add more edges, however If I add edge loop(s) I think it will ruin the large capsule and circle shape on the right.