Hello, im new here. I've been trying to fix the topology of this area, but im having a hard time. This is how it looked like before Then i tried on 2 different ways to fix the topology and fill the empty space, but honestly im not sure if any of them were right. Any suggestions or tips?
Hello, I am newb, I'm trying to teach myself how to model. Starting REALLY Simple. When making an object, that is going to get rigged, what pattern of triangle should I use? Left is what I'm currently working on, Right is some MGS mooks I grabbed for reference on what a basic character mesh should look like. I noticed the…
What i already meant with my mentioned "this depends on the exact wanted look" and now with what your last post suggested.. .. that i would never read the shape like so.. maybe if something more like this was sketched in the question: .. ( so.. never mind..) :wink:
Radomir said: Maybe by a more "rectangular" choice of supporting lines like so (even using triangles): For the second i really can't see so much of some pinching...
How about beveling different parts.. differently.. and i maybe even copying this parts and join them into a new object.. (or separate before..whatever you like..) like so (with quick and bad topology to just show the beveled edges): ..and then bridging and enhanceing the connection.. it seems to be that only the part where…