Honestly there is no secret. Perna is miles ahead of my modeling skills, but I think I am good enough to where I can workout any crazy shape. Once you understand the basics of sub-d modeling just keep challenging yourself to get better. Pick projects with fun and challenging shapes to make, and don't keep playing it safe…
@The new thread idea: I wouldn't say the point of the thread is to get help on creating difficult shapes (Which I'm sure there would be plenty of) but rather to have fresh meat to chew on, On a regular basis. With the subject mater targeted at honing ones modeling skills. In said thread you wouldn't see the same Washer,…
Blaizer, are you trying to say that every in*game* asset must be an exact replica of the real thing? It's like saying that Boris Vallejo paints better than Frazetta. No one is saying that your method or ideas are wrong. Thas was the subtle twist of the "you are doing it wrong"' thread. It really meant "there might be more…
@solitudevibes There's a couple of different ways to approach modeling a lighter hood. A direct approach would be to block out the major forms with a simple quad grid then subdivide to create the necessary support geometry for the holes. @wirrexx explains this modeling process, with a great visual example, in another…