Actually there's a plug for this in Maya: https://lesterbanks.com/2015/05/getting-started-using-the-maya-shell-modifier/ ...and for me as a 'Blenderite', "Shell Modifier" means adding thickness or volume: https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/solidify.html
How you guys go about modeling Gothic,Horse, other non-standard arch in Maya ? In Max I used to simply draw spline and check render in viewport. In Maya I tried to extrude face along curve, but result was at best messy. Ideas ?
That's a great resource, but is any of that aimed towards beginners, and more importantly, does it cover any of the main basics of Max/Maya? I get the feeling it covers mostly techniques/tips and tricks rather than the actual DCC apps. That's why I would suggest something like this:…