hum. to crease an edge i usually select that edge, or loop of edges and use the extrude tool which adds one new loop on each side of the selected edge. in max you can do that also. just set the height value to 0. :)
Hey ! Sorry for the delay @ZacD @okidoki I was busy these past few days ^^. Thanks for sharing the more closer to the edge version, the hardest past was indeed making the shape flow nicely with the edge. Have a nice day guys !
just eliminate the lines you dont need and have an ngon or tri there. It's fine. Merge a couple of those edges together to have a more "evenly" divided flow
Realized I should have posted an example with the fin closer to the edge, and with the skewed verts near the edge. I adjusted the height and position of just a few verts just to make the smoothing near the pinched edge look more uniform to the smoothing around the rest of the fin. When using this approach you want to tweak…
You've got control edges on the horizontal surface of that little platform at the bottom but not on the vertical faces it's attached to. You also don't have horizontal edges where that other pinch is toward the top. With regard to your edge width being inconsistent: turn edge constraints on and push the offending edge(s)…
If you want to remove edges / optimize a model without breaking your UVs it s easy. CTRL+Backspace is max default shortcut to remove edge and get rid of vertices. click me I use Q for edge loops , W for edge ring and CTRL+ALT+C as collapse for shortcuts (just to let you know as it might be confusing) STL modifier highlight…
No it is not, I had this bottle in hends. As i mentioned before, I need selected edges bevel, the 'edge' where is triangle should be visible all way to the top and smooth transition to bevele. On the image is the base shape, and i wonder how to make good topology for this