Ohh.. then this is your own design and you are free to make that problematic edgy corner into a curved corner connection.. well if someone would knew this in the first place..
Clockwise from back left: 1. Box with divisions 2. Scale in alternating divisions 3. Connect rings running length of mesh (see inset) 4. Connect rings around inner parts (see inset) 5. Sub-D (TurboSmooth in Max) 6. Bend Modifier
@AstralZombie First question is "Do I need to connect these parts?" which is a tossup with greebles like this. An easy trick for making these look connected is to keep them as separate floaters, but extrude the bottom of each part to make a little skirt that gives the same look. This is mostly a baking technique however.
Thank you for this. Im gonna have to reapply all the booleans and connect them properly first. Also, do you use blender 4.0? i think my tex tools is outdated
Yeah just use the connect tool and either slide it down to where you want it or have the verts move along the edges and push them to where you want them. I use the connect tool like a mad man for all my high poly work. Discover it's magical wonders.
here's how i would do it. Took longer then i wanted, but i am sitting in school and I haven't done 3D in weeks. (stopped being a 3D artist, and doing something else in life). 1. build it in samll parts (breakdown "bigger" projects to smaller pieces and connect them) so much easier to handle 2. Boolean them together 3.…