Alright so this is a pretty quick one, start with a 18 sided cylinder(12 may work too) make a few bevels to block out the main circular forms, make one last extra bevel to add a little padding on the outsides for the hard shapes, then go in and sellect 2 of ever 3 edges(select 2 leave one, select 2, etc) and remove them.…
Ok, interesting, this wasn't exactly what i was expecting(as visually this works fine) but i'll try to help as much as i can. You seem to be asking a little more about workflow stuff, so i'll share a couple good rules i try to use. First off, to avoid having to deal with very small edges, try and block out all of your…
@guitarguy00 In the previous example: the base sphere has 12 rings with 24 segments and the subtracted sphere has 22 rings with 28 segments. Both quad sphere and UV sphere intersections tend to produce topology that requires some additional clean up. Minor differences in scale and position often prevent the perfect…