start with 3 circles for the cornershape, you only need to work with 1/8th of the mesh and mirror the rest try to create as many shapes as possible with basic forms which you can scale on one axis proportions are a bit off, whatever
you could do a couple of things. 1. select all the faces and right click sayinh "smooth shading". if that does not help 2. use a subd modifier on the top. If thats something you want to avoid 3. Weighted Normal modifier.
another trick for you. 1.a plane with segments 2.ffd2 modifier, to move the plane one square up on the right side. 3. duplicated it 9 times and snapped it. 4. bend modifier 5. bridged the opening between the openings 6. subd version.
I'm lazy. But the main thing to take in is to set your curve early on. Now I probably overdid it. But I use everything here... 1. Set my curve 2. have enough geo 3. N-gons and tris. and so on.
1. MOAR GEO(overall and above the indent shape where the pole is) 2. try to get rid of the pole(if you don´t know how, i will give you a quick example) 3. dunno, the first suggestions should be enough ;)
Hello, I'm trying to model an object that has a corner whose bevel edge loops run along a smooth curve. * The bevels in the corner need 3 spans to hold * (&3) The fencing has created an unwanted sharp edge. I have tried to slide the edges apart, but it distorts the bevel. How can I hold the corner at #1 but diffuse the…
Build the whole thing without doing the indent. Basically 1. Modell the thing 2. Extrude in the part you want to be the Hatch 3. Extrude it out 4. Extract that part you want to use as "Hatch" Door. 5. Smooth and see if it fits.
creationtwentytwo, here's what I'd do: 1) subdivide a cube 2) "sphere-ify" it (whatever equivalent your package has) 3) remove uneeded quadrants 4) extrude end edge-loop 5) tweak with more edge loops if necessary
calen, you could always try to make it really low poly. Without any edge support Import it to Zbrush, amp the HP up without using smoothing 2-3 times, then apply smooth and amp it up 1-2 times.
Yes it´s more or less correct, but even with the now given geometry you should be fine enough i guess. Here is some kind of step by step: 1.Starting plane :P 2.Inset desired faces 3.deleted 2 polygons and adjusted it(i hope that part is clear enough) 4.Adjust shape(deleted 2 edges which came from the inset) and made new…