PolyHertz : thx man. here's the matcap (not mine, though, but forgot where I found it). download link : http://www.megaupload.com/?d=TVHUKN5X The way I use it in Photoshop : small contrast curve > subtle gaussian blur (1.0 max) > "lighten" blending mode.
It's probably very disappointing: all the fanciness was just painted over the render afterwards in Photoshop. Here's an image. @Renaud: I like it! I wonder if you can pull of that sharp kind of stylisation on a female character as effectively? @jramauri: I think I might try to come up with such a system once I find time in…
Hey first post on his thread... I'm going to mix it up a little and throw on an environment!!! Here is a 1 hour environment: Link to the original thread: http://www.polycount.com/forum/showthread.php?t=122264 The images below have had touch ups in photoshop. if you want to see them with out the post processing then scroll…
After doing a pencil still life study of a red dolly (hooray wheeled devices) I had the unbearable urge to model one. Contradictory to the thread's original intention, I sort of want to finish it. 30 unhurried minutes in Silo to block it out... would have to go and look at the thing in daylight to figure the complex parts…
Traditional art techniques do translate over quite well into 3D mediums, but they're not a prerequisite to getting into sculpting. I've found that since I've first starting sculpting you just naturally pick up anatomy, as well as rigorously learn forms. The best thing one can do is study traditional backgrounds and…