EricV: When you triangulate those flat circular surfaces, instead of connecting everything to one vert, why not do this? It uses the same amount of tris, but lights better than the one vert method (with normal maps that's probably not a problem though) Stimpack, that first head's cool! Today's sculpt, from zspheres:
Cheers guys! @Ravenslayer: I hardly ever use claytubes to be honest. Of all the clay brushes that one feels the least organic to me. But that's a personal preference. When I'm forming mass I generally just use the clay brush + Dam standard + move (topological) combo for defining the major forms and then I take a second…
I need to try, I've have no traditional art background besides a heavy on in Photography but that doesn't help with sculpting and painting. Do you at all? And also how do you get those eyes, I cannot seem to do any eyes well. Hell I'm struggling with getting the shape of the head to even look 1/6th normal... Then again I…
hmmmm who does he remind me of`? can't say but i somehow think i know that face i'd personally try to balance out the hard and soft and detailled and stylized forms, right now its hard to see the direction you want to move in, you have some really hard and stylized shapes and then the rough contrast to the smooth but…
please do me favor and don't crit a model thats already changed and not in this thread anymore :D eyelashes are already on and i also changed the heads proportions a bit, but i'll wait with update till i added some hair blockout aesir: nope it wouldn't help me in the case of the design Ravenslayer reffered to, i know how…
hey thanks guys innervision: there are a couple of more videos in my channel its not like i never show stuff ;) about the brushes i use, the ones on the right are pretty much the ones i use the most, not in this order though. i need to rearrange them for the slate at one point to quickly grab the 4-5 i use most. Which are…