Thx dude ... the problem is like the one posted by bugo. Just as if you made a planar proj from side view, than the plane would show lines. But nothing hard to solve, save , reload :o) ... and surely is this relevant to my drivers/cg don't you think. Like the problems I had with the cg from Ced ... mostly spec/env maps…
Hi there, here a test I did with both lovely shaders from Brice. The brdf has been assigned to all props on ground while blender one has been used , as expected , for ground. During texturing and maps assignments, I only ended up with same bugs as Hugo anytime I mapped a specular map. Never had the bug dealing with…