butt_sahib those "seams" look more like hard edge/smoothing errors/normals artefacts/bitangents issues than texture seams to me, can be fixed by editing the normal is they are apparent in there, adding more edges, giving a better smoothing, fixing the tangents (can be just moving a point inwards or adding an artificial…
Armanguy: I would block in some cracks and stuff with alphas and then maybe add some larger chunks out after that. Everyone seems to make suuuper damaged barriers, I think something more subtle than the "Yarrrrr Battle Damage!" look would be more impressive if pulled of right plus it would probably be more duplicateable in…
some cool ideas you've got there and the general impression is cool. however there are some flaws you might consider for the next episode or for a revise on this one. the speech is in parts extremely unemotional or just downright boring. if possible take voice actors with much more different voices and much more impact on…