Using high polycount is just fine on ps2, the main issue is rather the vram. It's ps2's paradigm: high density meshes with loads of tiny indexed textures. :)
[ QUOTE ] Hard to tell armanguy, it's showing up pretty dark. [/ QUOTE ] ill try to fix that, most of its just wip plane black only the main body and turret are painted :S
Off of the back of the environment I think I learnt s few things, that and the advice for what next? So trying to start small and well. Any crits are welcome. Texture plan Wip shot
Looks ok, though the poly distribution is kinda inconsistent and somewhat inefficient. That side view is looking strange :)bring those feet in and maybe try to add the "S" backbone curve to the model Looks good tho :)
Really? Wouldn´t that make it look even more pixelated than before? Especially if there´s some stretching going on. @Japhir Long wavy blond hair, 3 days worth of beard and a necklace? :P
Nothing special, working in details for a model i have between hands... like too many others i hardly can finish :S Bump... More view details here: http://blog.whiteblaizer.com/?p=1022
i think it looks better with a viewport grab but lets see what you guys think of the render :S i did alot of work on it, working with some material more making subtle scratches got rid of the camo.
Kind of inspired by this... http://www.trustedreviews.com/images/article/inline/3869-speakers.jpg hehe the mod wheel and pitch thing is something I used for effect/filler, was just a screengrab from the back of reason 4's synthesisers after unwiring it.
@Lotekk Awesome...I was thinking about doing the wright-brothers plane but I can´t find good reference @Ruz It´s so clean...Saved for reference! 180 tris Imagine crazy anime hair going everywhere later on.
A lot of really nice work fellas. So much inspiration in here. Here a a few things i'm working on at the moment. Please give me some c&cs if you can. This is a mini environment i'm doing for the portfolio. I know this building may stand out to most of you, i'm trying to modernize it a little bit but still trying to keep an…