well if you have the possibilities :) i can only talk about my experiences with airborn as a mod on unreal engine and no real coding possibilities besides what you can script and stuff, sorry
Here is the high poly model of a car that I am making to put in unreal ed. Still optimizing low poly and need some texture work. Will post low poly when it is in game engine.
One thing to remember is that with backfacing turned off, one side is going to be lit incorrectly in most engines. So its best to just manually duplicate and flip the geometry. Its the same performance cost anyway.
i absolutely love those, I can't really think of anything to crit really, colours are beautiful. How exactly did you do that though? I was kind of surprised when I read it was in the Source engine
Here's what im working on. It's a alien temple for a game company, and right now the textures are 2048 but will shrink them down soon to 1024. Going to add more stuff too it later and export it into the Unreal 3 engine.
Racer: Well I never expected to see that concept go anywhere. :D Sweet work, are you planning to put it in any game engine? Eraserhead: Thank you so much for showing Ma.K some love man. And how!
@dummeh: Anti-Aliasing? also those red areas are they some kind of areas for detection? - I really like what you created so far for it. Any project website where I can read more about engine, goals,...?
Meshflow partially based on Arsh's base man. It's supposed to become a playermodel for an open-source MP-FPS based in a post apocalyptic setting (using the Sauerbraten engine with it's new md5 support Still pretty much a pipedream so far however).
davision: can't wait to see it in engine the head worked really good, is this going to be the first person hand? ok started sculpting Tokachuroo captured during sculpting but youtube doesn't show me when it's done, so i don't know when the video will be online
I really love your model thomasp ! Here is an in-game screen of the 3D model of the concept here. In-game render made on the Unreal Engine 3 with Unreal Tournament 3 (The background is an UT3 map: Islander). Polycount: ~3600 Tri. Textures: 2048²*(Diffuse+Specular+Emissive)