Yep, that works perfectly, thanks! I guess I should start learning MEL to tweak this script a bit - I want to set it up so that if you already have a selection, it only does the "FrameSelected;" command (so that you can bind it to the "frame selected" hotkey and have it work in all situations)... also I want to set it up…
Hi Mop! I don't know if this is what you want, but I just did this one (need some fun ) Then for the Hotkeys, Maya stocks that in 2 or 3 files, I think that suck, then I have a "sama_PersonnalHotkey.mel" in my script directory. And I edit the userSetup.mel in same directory for source my file and it launch it every maya…
cool, sama haha I guess this thread got me thinking too. I started working on a save selection script when I'm in class and such, but it's a really buggy and weak implementation at the moment... Nothing to share yet for that reason Hope this isn't derailing the thread too much
It's kind of true. If you're used to Max, it's hard to get any decent polygon workflow unless you overhaul your hotkeys and tools. Regarding question 3, I made hotkeys ctrl+1-6 to this script-block to accomplish that exact thing. (window->settings/prefs->hotkey editor->User->New) <font class="small">Code:</font><hr /><pre>…
Woot, back with more questions... Question 1 - Measuring: In Max I can just select any object and immediately see it's exact bounds or dimensions using the Measure tool. How can I do this in Maya? I don't want to have to manually create locators at each furthest point for the default line measure tool to work... Question 2…
Yeah, I'm aware of the ability to save/load selection sets, you can do the same in Max as you say with Named Selection sets, but I hardly ever use those, it's an extra 3-4 mouse clicks or menu navigations and extra stuff to think about... this kind of stuff, I don't want to have to think about it. I've been reading up on…
Hi, Thanks to 'unsmoothed' from cgtalk, who has helped me out with the layer code, I've come up with the following solution to your frame all ( and not objects hidden - via layer visibility ) objects. Copy this to a shelf item or your scripts folder and either use the shelf item to execute or assign it to a hotkey, note,…
Yeah my main complaint about the triangulation thing is that I can't make sure that parts of my model which need mirrored normals will have exactly the same triangulation without physically adding an edge there, which immediately breaks edge loop/ring selection... gah! I guess I'll just have to leave it till the very end…
For say right, since I use Maya I bagan to learn Mel script... Because maya suck for lot of reasons... (has good snap tools but...) So, about move objects in absolute world, you have some Mel script commands.. then for move all your selection in absolute position : <font class="small">Code:</font><hr /><pre>float…
Ah cool, thanks SUNCHIRP. Any idea where I can get the bonus game tools from, and are they compatible with Maya 2008? ie. will they break any files already created, or cause file exchange problems? I'm guessing no, but just want to make sure With lattices, what do you mean by cluster? I'm still learning Maya so some of the…