Looks cool, Venain. Like a caricature of Tito Ortiz. Here's my first try at sculpting, Arsh's bust, mudbox, about 45 mins. Just trying to figure out the program.
This particular sculpt kinda' sucks, but... <1hr, Arsh's bust base again. Starting to feel pretty comfortable with ZB, may try a more serious project soon. Edit: Per, awesome.
[ QUOTE ] posted it on zbcentral already, so here we go box sculpt, ~3hours [/ QUOTE ] Fucking winsauce, but dont let per know you're modeling zouave's, he'll bust your kneecaps.
shit, dom, that is freaky! :O putzed around with the mb trial for about 45 minutes (arsh's base bust): i dunno how the hell you guys get your eyes looking so nice... >_<
psst... paste this into your post and your image will show up. <font class="small">Code:</font><hr /><pre> </pre><hr /> ubb code works here, normal html, not so much. cool bust btw =)
spent more than an hour..this guy took 2, but i was inspired to try and something in my freetime everyday. started with my bust base, you can grab it here http://boards.polycount.net/showflat.php?Cat=0&Number=177956
uh erm... i have 1.43 million visible polies in screen, 1.3 is from the bust itself, 39k from the theeth, 63k from the the eyes and 9k are his glasses, starting with a box i always end up with 5 million, so having a base that has extra subdivisions for nose and ears saves me one iteration
Arsh, you're nuts. I feel unworthy to use your bust. You too, RobG. You're insane... My eyes suck, they're too far forward. EDIT: Ah, just realized that the eyes are too low on the face compared to the nose and ears. I should read up on facial proportions before I try this again.
great stuff in here guys! thought i'd join the cool kids in here now that i have a sculpting proggie of my own. trying to get a feel for 3d sculpting. it's .. totally the same and not the same thinking muscle as painting i have to say. about an hour in silo 2 beta from arsh's bust. boohoohooo so emo... here's a wigger