[ QUOTE ] It's ironic...SEKNeox's starcraft 2 scene was criticized because his normal maps didn't really look as if they were contributing much detail and the Diffuse was doing all the work. [/ QUOTE ] first of all call me neox, the nickname has just already been taken second, this is simply wrong, there definitely is a…
Okay...fucking a, but I am going to finish this damned contest entry. I've been working on this thing since at least 2 in the afternoon yesterday. My eyes want nothing more than to crawl into the back of my skull. After I get a little sleep, perhaps 4 hours. I will start on the low poly mesh. It will be a pain due to the…
[ QUOTE ] Wow, that Summoner/Necro on the cinematics honorable mention page totally should have won! Pior's 3d model wasnt within the poly limit. Blizzard doesnt model the armor separately except for the helmet and shoulders. So in a sense they probably looked at his entry as being near 7000 polys. If he would have chopped…
[ QUOTE ] Gnomewerks, I don't understand your issue. [/ QUOTE ] I came across as though I was personally attacking you and a bit harsh. For that I am sorry. My logic was simple. The turtle piece is an obscure piece on a random page in an art book that people may never really see. I randomnly happened to be looking through…
I think the Diablo winner is a very nice model. The skin and head detail seem to need more detail to fit with the armor, however. The one nice thing about it is that the artist read the rules. The poly limit was 5000 depending on the complexity of the model. That last part is important. Ive seen some nice models of basic…