[ QUOTE ] Thanks a lot for answer. At the end problem wasn't in the shader model, but in size of textures . I have Radeon x1650 -256MB. When I use 3 1024x1024 .jpegs it's alright but 3 .tgas are problems. (Strange, I thougth textures are sent to graphic card in uncompressed format) [/ QUOTE ] See if the "use texture…
Released the 3.14.5. It's just a minor update: - DX10 gamma correction option ( fear the results if you enable it! You will discover that your textures have been never well adjusted! ). Probably you're gonna need some device like the Huey or the Eye-One Display 2 to get good calibrated results. - DX10 graphics driver's…
That's one of the new things I wanna add for xn4, yep. For xn3 it's almost impossible without changing the complete program. I don't know about Modo but Maya should work because if you export the models from Maya using the SBM format(with the export tangent basis option enabled) the Maya's tangent basis will be used ( yep,…
HYmmm... curious... you're right. Since the black-theme's change ( or the new year ) the search system seems to skip some threads. About the baking problem: - Are your UVs strictly in the [0.0,1.0] range? - Did you perform a Reset X Form before exporting? Always do that before exporting. - You're using the SBM exporter,…
Yeah if you have multiple channels with obj it will just read the first. Whenever i get that error its usually unuved faces in the high so i dont know, if its something other than that... what are you exporting from? And arsh: high uv's do matter too btw, it needs them for diffuse baking. Even you you dont have that…
[ QUOTE ] My vid card is fairly old, but supports pixel shader 2.0, so I thought it would be ok. [/ QUOTE ] The shadows are disabled if you use a pixel shader 2.0 card + DX9 ( due to instruction limit and speed ). However, if you enable the OpenGL graphics driver(in the Plugin manager, default graphics driver combo box)…
In theory you could enable the "write ObjectID if no texture" on the highpoly baseTex baking options... you'll need the 3.15.3 beta2 for that... because some some strange reason the baseTex options button was disabled.... you can use up to 16 objectIDs. Yep, sorry... vertical spans aren't supported yet because I cannot…
[ QUOTE ] When the program calculates normals with multiple meshes imported in different slots does it do them seperately in the order they were imported or all as one mesh? If it could do them seperately and then combine them all on a single normal/height + ambient map it would be a major time saver! [/ QUOTE ] Yep, atm…
Ok Earth, RAR received. 1) Yes, it happens to me too with your files. Using cages and not using them. With the faster raycaster and with the conservative one. With the "smooth normals" option and without it. Yes, some weird thing happens... 2) I imported all in 3dsmax 9 sp2. Reset XForm+Collapse. Saved both highpoly files…
Hi jogshy, I'm playing with the basics and it's hard to know if what is shown is a bug somewhere or an odd technical manifestation of some kind. In order to enable hosting, it was necessary to convert the file to jpeg, but the visual artifacts were not altered visually in any significant way. My scene is a simple flat…