[ QUOTE ] I was really amped to check this out but I get the following error when trying to install... -- This installation package is not supported by this processor type. Contact your product vendor. -- Any fixes for this, or am I just fubar'd? I have an errror log also if that'd help. [/ QUOTE ] That's prolly because…
I baked a displacement/height map in xnormal from a high poly model. I baked it to a 16 bit tif as well as an 8 bit tif. However when imported into zbrush as an alpha and used to draw out a shape, both the 8 bit and 16 bit tif both show almost identical banding/stepping. This leads me to believe that either xnormal isn't…
I haven used it for quiet a while but as I recall you just set "interactive" and get special widows where you can check in " Debug min/max" clamping checkbox to see what pixels be clipped i.e. stay above 1 (blue) or below zero (red) in output "normalized" to 0-1 range image and 2 slider to do this "normalizing" i.e.…
Yeah, I know about ngons... The edge tightness I didn't know tho... Ok, so I made a new low poly (and new uv-set (no overlap or inverted)) and a new high poly... And still I get the same problems.. On a different computer! So it's definitely something wrong with my model, but I have no idea whats causing it -.-.... I know…
Some advices: 1. Which output format are you using? The JPG is a lossy format. BMP/TGA/PNG only supports 8 bits of precision. Ideally, you should output the normal/displacement maps using TIFF(FP32) and let your engine to deal with the quality reductions. 2. Use object space maps for non-deformable meshes. TS ones require…
I'm running into some problems when using Xnormal for next gen engine content creation! I've always used xnormal and love it, which is why I'm sorta baffled by what I'm running into. The problem is that the precision and tech developed for the new engine shows all sorts of problems with pretty much every 3d apps current…
[ QUOTE ] Geforce 8800 GTS AMD Athlon 64 Dual Core Processor 3800= 2GB RAM Windows XP 32 bit Direct X 9 Do I need to install any new display drivers and if I do...what should a I do first to install it properly? [/ QUOTE ] Need to do: 1) Download and install .NET framework 2.0 for x86 ( with administrator priviledges). Get…
[ QUOTE ] New shadows look awesome, I just tested it Thanks Santy! [/ QUOTE ] Thx! However they have some problems... Aren't adaptative ( if you put far the light the shadows degrade a lot ) and need manual biasing And can be slow... If you have performance problems with shadows try to set the size to 512x512 or 256x256 in…
[ QUOTE ] Do I need to rollback DX? [/ QUOTE ] Nope [ QUOTE ] I am having issues getting any AO maps to render. It just sits there saying Rendering Occlusion map.. No updating or anything. I have it set to 20 rays. The normal map rendered great. [/ QUOTE ] Hmmmm curious. Got a problem with that but I think solved that…
Pls try with the new 3.17.6 Beta 1 I've uploaded at Eat3D's forum. Also sure if you use Win7 x64 that you execute the 64-bits xNormals's .exe and not the 32 bits one. That's probably caused because you checked in the "Use shortest diagonal" option in the default triangulator plugin. Open the plug-in manager and uncheck it.…