How does the normal map look inside the xNormal's 3D viewer compared with Maya? Perhaps it's a problem related to the Maya's realtime viewport(or shader).
Everything baked and displayed fine for me in xNormal 3.17.13. I loaded the objs, made a cage in the 3d viewer and then baked. Not really sure why it's going wrong for you :(
[ QUOTE ] hey jogshy...when i try to open the 3d viewer i get this: (i have a geforce 7950 GT) ***edit, i guess this is because the open GL thingy right? [/ QUOTE ] Yep, is an OpenGL's thing compiling shaders. Probably updating your Forceware drivers would solve it. If not, change the default graphics driver(in the Plugin…
3DS Max and Marmoset doesn't use the same normal map direction, by default xNormal set the Y channel of the normal map in positive. Try to invert to green channel on your map to see if it fix your problem inside 3DS Max. (Or you can set the channel to Y- in the xNormal options) Also, be careful, from what I have read (I'm…
Jogshy, would it be possible to add wacom tablet support for the 3d viewer? The cursor tends to get lost when navigating in tablet mode (works fine in mouse mode though).