[ QUOTE ] I'm trying to install the 64 version on my new comp with a core duo, but I get an error message saying "An error occurred attempting to install xNormal v3.9.4 Beta 1 (64-bits x64)." Details say: "This installation package is not supported by this processor type. Contact your product vendor." I checked online to…
To MoP: Impressive artwork, MoP! I love your screenshots! I think your spec/glow highlight looks different because I use a default specular power exponent of 32 and 3dsmax 16. You can control it using a specular power map in the 3D viewer ( white pure = 255 exponent = supershiny; black=0 exponent=no shiny ). Notice there…
The final 3.11.0 has been released! - Added full screen antialiasing support for the DX9 graphics driver. - Solved problems with ALT+TAB and also with the mouse. - Added a checkbox inside the 3D viewer to lock the position of the light to the camera. Notice the shadows dissapear when you enable this mode(which is logical…
Theres a really easy fix to this, and i think what you're asking for is quite extreme, not something thats easily automated. I'll recap my workflow here. After you have your highres, and lowres meshs: Uv your lowres Make a copy of lowres mesh Explode copied version in low, and in highres Save out orig version Bake from…
Hey, somebody know why when I load a custom xml some parameters are not read ? Here is my file :<Settings> <HighPolyModel DefaultMeshScale="1.000000"> <Mesh Visible="true" Scale="1" IgnorePerVertexColor="true" AverageNormals="UseExportedNormals" BaseTexIsTSNM="false" File="D:/DESKTOP/mesh_hp.obj" /> </HighPolyModel>…
You should change to the 3.16.6 because the previous versions have a strange bug that misaligns the normal map and the AO map. About the settings you mention: I use 32 for a very faaaast test. 64 for fast but better test. 128 for medium quality. 256/512 for quality. 1024+ for final result. For testing, of course, don't use…