@Oleg Nice model :) Those black outlines in the hat look a bit distracting though. Looks like the edges of the uvw-map :/ Nose and fingers look like they could use some shading since now they look like they don't have texture at all.
Is there any point in stretching the top of the barrel UV like that? (serious question) Doesn't look like it's getting you any extra detail, batter optimization for the UV seems like it would have been to overlay half the cylindrical part over itself maybe?