I'm not even sure that's necessary, I mean, I'm not sure how the wheel's supposed to look when in motion or if it's going to be seen at all in game but you would lose those unique reflexions and shadows there by mirroring. My point was it is taking up too much texture space for something so small on the model. Texture wise…
Hey, I like the character. However, your UV layout could do with a lot of work! Ideally you could fit all of that into a single square texture by putting the AO on a layer set to multiply. Also, you'd be better off using a sharper brush and trying to keep to your UV islands a litle more. You should be able to scale up some…
@OzMa Haha that's way too cool man :D I see you have your own Yoshi and Kirby and that giant mushroom thing (I guess you've finally found a way to enslave Toad) :P That's so much > than my hovering platform :( There's so much character in your model, and feels way better than the kiddo-granny earlier! And that hood is a…
Jairo - I think if you rearrange your UVs a bit, you have enough space to make the face asymmetrical/un-mirrored. Your texture could do with a bit more baked shadowing on the main body, I think. Like a sort of skylight AO bake. FreeFall - nice smooth style (though perhaps using more texture space than necessary?) but you…