That specs look quite too much for that spaceship... I'm sure you can reduce it to something like 200 tris and 128x256 texture without much loss of detail. :)
been playing this silly TBS on iphone recently, decided to do some "fan art" in a spare half hour or so yesterday. texture is 64x64, something like 200 tris
2p19\Filin Scud hybrid for general Jhuziz (demolition specialty) in the RTS C&C Zero Hour. ~300 tris base ~600 tris for missile variation (~200 tris per missile)
Few new ships for our game. and p3d link: http://p3d.in/1OvET/shadeless+spin http://p3d.in/iGdcN/shadeless+spin 256 maps for both. Both around 200-300 triangles.
Only one crit harry. The reflections on the solar panels don't line up, which make it look weird. The satellites look good though, and they're, what, 150~200 tris? Also - you planning on LOD's?
674 triangles is quite a lot, actually. I would try to bring it at least below 200. Here's a model I made a couple of years ago, which feels sort of the same as yours. It only uses 100 triangles and a 32² texture.
Just a simple crosspost from here. Simple battle work sword that's less than 200 polys.It's currently not textured but the plan is to hand paint it, or if not to leave it as is in the coloured image. Wireframe: Any C&C's would be appreciated either here or on the thread. Thanks :)
WOW! I'm new here, I have looked all of this 200 pages... You ARE TOTALLY IMPRESSIVE! I'm learning some thing about Luxology Modo, But I'm curious, what kind of software did you guys use in this low poly models? Thanks
This is awesome! This is my first time here, You guys ARE TOTALLY IMPRESSIVE! I did see all of this 200 pages, and you have more and more excelent models! I'm leaning Luxology Modo, What kind of 3d software did you guys used? Thanks!
This is my first lowpoly character, is this passable? im worried abou that mess i've made on the belly but i don't think it would matter would it? i will texture after i can nail the modeling part, what do you guys think? he's about 200 triangles [/URL]