hey terri, i just checked your chicken in p3d and i think that the normals aren't consistent (some faces are facing the outside and other the inside). usually you want all the normals facing outside. ideally you should be able to select al the faces in the model and use a function called make normals consistent (or similar…
Cool model sama.van. Could you explain why the face features are floated on top of a base head? Is that done so you can swap out facial expression sheets, or maybe to animate the face overlay polys?
269 tris, 91 faces. Playing with a style that has odd face shapes instead of quads. I'd like to do more vertex normal editing but blender doesn't support it. Some sort of gateway/threshold/portal.