Thanks, ror. I thought that was more likely than Nvidia giving the entire Epic staff supar-sekret black box hardware to develop on. My rig is essentially the same as yours, except with an AMD64 cpu, and I can't imagine the average developer blowing budget on even more pwoerful equipment [ QUOTE ] ROR : I can't wait to see…
Can I ask. Was that a pre "run through"? I have heard of demo's *cough*HL2/Doom3/Halo2*cough* before doing this. In fact I heard directly from developers mouths that this is sometimes used earlier in a engine or games development when showing off. I mean that it wont change my mind that the tech is good (looks like Myst…
Those videos are awesome, and as for the people concerned with gameplay, the videos are clearly titles as "unreal ENGINE 3" and not "unreal 3". ID never really showed anygameplay, if any, when doom3's tech was showcased. The only way to demo the game at that time was to get the leaked alpha. and even then, the game wasn't…
[ QUOTE ] Oh and thanks for pointing out UE3 is running on hardware the "standard consumer" does not yet have. [/ QUOTE ] like i said... [ QUOTE ] It's what drives the video hardware market. [/ QUOTE ] I'm sure my current hardware could run it, and there are always options to turn some effect down a notch. And the engine…
So,there is some stuff from the old Unreal 3.0 tech demo but there is also some new footage , especially in video 4 when the car drives through the city . Oh my f-ing christ when the camera pulls up over the buildings it looks like a Squaresoft final fantasy cinematic shot...only f-ing real time !!! truly amazing like when…
clearly some of the feature set has been driven by the various potential clientele--like the seamless loading between maps business being targeted at MMOs--but instead of spreading everything too thin it really just seems to make the whole package all that much more robust and appealing. when i think of the…
Vermillion: Well your right, I just looked at what you said as another rip on the doom3 storyline. Although "shadowy corridors" can't be applied to any but doom3. Your only talking about two series of games, doom/quake, doom is entirely demons, quake is somewhat demons (moreso just described as monsters) quake2 was aliens…
[ QUOTE ] I know that I'm not alone in this opinion. [/ QUOTE ] You're not. But realize that these companies are showing what is possible with new high end game technology. Any arguement about gameplay is a losing battle...I know. In the end it's the same FPS from 8 years ago, with a new shiny coat of paint. It's what…
[ QUOTE ] I believe you are way out of line with this comment. No rules were broken, threads offen go off on differnet tangents. I'm a hobbiest, I've spent allot of time & money learning the Unreal engine. This matters to me. Perhaps my post was too eary in the thread. [/ QUOTE ] i'm sorry you feel that way, but as a…
Just don't forget that gfx and an engine like this /can/ actually improve the gameplay experience! Just imagine what you can now do: Thief-like games, or NWN where you can actually climb up a building and see the entire city spread before you: shoot a rope down to the building a couple of blocks down, and rappel into your…