Not as sexy as viewport text maybe, but you can display a floater window that shows you the dimensions of any selected object. Utilities > Measure > New Floater.
Hi Bal, here is the script to activate the BaseObject in the Modifier Stack any time the selection (or ModPanel) changes. Execute once and find the script in Customize User Interface floater under Category: ModPanel Tools. Run once to enable the feature, run again to disable it. macroScript…
Im not sure why yours does not work... possibly you dont have any faces selected? I just wrote one that does what you want... though Im not sure how you want to handle it if you have more than 32 objects... right now it pops up a message box telling you that it ran out of smoothing groups <font…
This lil script sets the pivot to the lowest center point on the mesh, then moves the object to the world zero point. Thanks to Prof getting things started =)macroScript ToWorldZerocategory:"VigTools"toolTip:"To World Zero"buttonText:"Zero"--Sets the pivot to the lowest point in a mesh, then center the object to world…
Hey, i'm trying to run this script in Max2009, it doesn't seem to work for me when i try to run it. (I have selected faces in UVW Unwrap modifier before runing script). Any ideas?
Is there a plugin or tool I'm unaware of that will display how many pixels x and y (2d) a currently selected object is on the screen? I'm working on some manual LOD's and the engine works on the pixels shown to switch to each detail level.
Yeah, that was the first thing I tried I get only: CloseUnwrapUI MoveUnwrapUI OpenUnwrapUI Pack UVs Relax SelectionToBase Sketch Vertices Stitch Selected That's it! Should be many more I know but that's all the options in 3ds max 2010.
Hi guys, I am trying to do a little script (Max) that does the following, basically converts the objects that i have selected in the viewport to EdPoly and then sets one smoothing group per object. For example, obj1 would have smoothgroup 1, obj2 would have smoothing group 2 and so on and so forth. The problem is that its…
Is there a script that can instance mirror a selection of objects in the X direction based on the absolute 0 of the scene? I have to do this action a lot of times when I'm placing bolts and other things on models. I've tried to script it but without much success.