yeah....what is up w/that HL 2 dude. look at the ear!! that's a 4096? maybe it's just a horrible map job. s'like the dude just took a forehead photo and slapped it on there. sorry....guess that's not really addressing the point.
AAhhh - the second shot of the devil (w/o the arms) - is a awesome design for a rubber/eraser - does looks a little like a disney satan who works as a milkman. (hmm i guess im too much into comics atm)
Dug up this mesh a day ago. Wanted to play around with some alpha stuff, so I made some kind of matrix transparant cyborg chick out of it x] Tons of wasted polys right now, but I never intended for it to be transparant to begin with! She weighs in at 1370 tris right now, which is quite a ton 1x 256 color w/transparancy…
Low poly entry for another forum... The topic was an MMO character,the idea is to have a main character w/ 'upgrades' and such... Screenshot right out of Maya "Use no lights" option has been checked. Tier 1. Tier 2. Tier 3. Wires. Textures. !!!! @. @ Francisco C3
A HP char, with the intention of making a Normal Mapped 6k poly model w/ diffuse/spec/opacity. Since this render I've finished the bandana, and have moved onto zbrushing more items. I painted the diffuse colors onto the render, along with the frills on the chaps & jacket..
East: You can convert your poly colors to a texture within Zbrush and re-export your highpoly w/ auto UV's. Then you can bake your colors and normals/etc in your app of choice. Just apply the output texture from ZB to your High poly prior to baking. I've done that a few times. It requires cleanup in PS, but works just fine.
Lot of cool stuff on this page! I'm working on this as sell as a ton of other things: The red circles are where I want joints. I want the knee to work like that of a lot of the Master Grade Gundams All I've ever used is biped and don't know much about bones, but I think its the only way I can get the knee to do what I…