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Author:
IsadistI
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So what are you working on?
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Re: So what are you working on?
Reply by
arrangemonk
·
Dec 2007
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Stickies
made it within 2 dys using crazybump exesively
Re: So what are you working on?
Reply by
NeoShroomish
·
Feb 2008
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1024^2 (n.map, spec. & diff.) 746 Tris
Re: So what are you working on?
Reply by
Lord McMutton
·
Jan 2007
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It's nightmare from Soul Calibur 2. About 2300 vertices
Re: So what are you working on?
Reply by
Slaught
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Apr 2007
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The exact same thing happened to me 2 days ago Japhir
Re: So what are you working on?
Reply by
Ruz
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Aug 2007
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cool, only taken me 2 years to figure this out doh:)
Re: So what are you working on?
Reply by
CheapAlert
·
Jan 2007
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Non-power-of-2 textures don't screw up software rendering.
Re: So what are you working on?
Reply by
parasyte7
·
Jun 2005
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nice bloom there irratant. that looks impressive for being a quake 2 engine.
Re: So what are you working on?
Reply by
killingpeople
·
May 2007
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round 2. redid this fucker. better late than never as they say.
Re: So what are you working on?
Reply by
Cybroxide
·
Apr 2007
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zenarion: most definitely Quickel: 512^2 for both defuse and normal
Re: So what are you working on?
Reply by
Pavel
·
Jun 2007
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2 Spacey OMG!!!THAT IS SO MAGIC!!! Best!!!! Show more!!! Please!
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