Using splines to make edge looped/dense enough facial mesh for zbrush. (Thanks arsh for letting me see your model to see how the edge loops go). Subd/box modeling just isnt my thing for this. This way I can tweak with edit poly, and have the benefit of making a more or less dense mesh that conforms more to my specs via…
good idea, with it i added an edge loop for better deformation for the hips. That and i forgot to slsect the hair and fether planes, but with all the changes she is now 2200.
You probably SHOULD use ref untill you can model proper edge loops in your sleep and THEN try some free hand. *edit* Didn't mean to sound harsh there. Just giving my advice. I in no way am eluding to the fact that I can make models with perfect anatomy and edge loops in my sleep either. It's just always a good idea to…
[ QUOTE ] Practicing some facial meshflow after the desaster that was the previous one I made. [/ QUOTE ] Not bad, especially the mouth area looks good. You really need to work on the connection of the nose. The best way would be to use the loops of the lower cheeks (those running outside of the fold that runs to the…
well the old box modeling way wasn't working for me, so i'm trying the edge extrusion method. unfortunately, this has led to me not knowing what each loop is doing =/
i think there is some wokyness in the upper lobe/forehead ... there seems to be a weird deformity and a cavity, as if his skull was smashed in .. unless you are suggesting some light hair there ... the loops are pretty nice though
He's looking a bit flat. Pull the shoulders back a bit, and pull the chest forwards. The penis looks fine though, you might need some more loops for it too deform properly though