that image has waaay more detail than your model like in the tracks , the wheels , the details on the plating i could go on etc, but its your asset ahaha, good luck
that highpoly could use alot more detail, right now the shapes all seem very bland and basic, primitives with chanfers etc, highpoly is supposed to give you freedom use it
the skin texture seems very washed out , no skintones, etc, just seems that you were playing around with the dodge tool , same goes with trousers, has that bloby look of lightning
Made a window, some walls, etc. then exported them to the editor for my game, yo. Now they's prefabs, yo. Oh, and here's a picture with a bit of foliage, yo: (I have big images..)
a building i textured for exis, MODEL ISNT MINE !!! i just made the unwrap and texture that stands at 1024x1024 . lots of stuff i wanted to add like vases etc. HEAVILY PHOTOSOURCED !!
Little updates, thanks for the crits guys. @fighting: Ruz's critique was legitimate, I guess, but wouldn't it help to be a little more constructive? Whatever, post kittens ban per, etc. (updated image)
per- and here is the point- xbox360 isn't such powerfull as I tought before I knew specification for xbox artists- why xgames are awesome? postprocessing etc etc but for example it has very small memory for textures and next thing- You are right about the balance- prop like a chest, box, barrel etc must have less polies…
I like the way that's coming along Noel! I haven't had time to paint this much anymore, but... I rebaked the uv's a few time to clean up the model and straighen some areas etc.
cool, is it the guy from 24 vitor? gavimage: hed be perfect for a post-apoc character, is that what hes for? whats the best way to wrap geometry (straps,bands etc) around him like that without intersection?